
Why, for example, would Lazarus have a flashback to running around the forest shooting soldiers at the precise moment he meets with what appears to be the Blair Witch? A quick deja vu particularly nasty boozed-up one-night-stand would possibly work. More worryingly, the cut-scenes seem to happen at highly inappropriate times. Numerous cut-scenes with painfully long dialogues insist on breaking up the momentum just as things start to hot up. However, despite its fast-action approach, The theory is that by playing through them, you get to find out how Lazarus ended up in the Burkitsville woods in the first place. These come in the form of vague memories he has of being a soldier during the American Civil War. One of the most innovative elements to the story is the series of flashbacks our main hero, Lazarus, keeps having. This fairly linear slant is not to the detriment of the plot though, and in true Blair Witch fashion there are surprises aplenty.

So, instead of merely snuffling about looking for clues, you're pretty much required to shoot or slash just about anything that moves. The omnipresent puzzle solving of the first one has been toned down somewhat, in favour of a more swashbuckling approach. So, another Blair Witch horror/adventure reaches our PCs, and with one still to come, it has to be said that things are already beginning to get a little stale.Ĭoffin Rock is not a bad game, though.
